ply and import it into blender with the body. After you are done with the entire arm export it. I can visualize the size of the peg in my head and I was lucky to get it sorta right maybe a little too short though. In addition you will want to make it fairly long to actually connect into the body. I must say that you will want as thick of a peg as possible. While looking at the munny dolls you can see that there is a peg for the arm to go into the body to add this simply make a cylinder and boolean it to the arm. One thing that happened to me was that when I tried to boolean the model it didn't quite do what I wanted so I had to delete part of the model and rejoin the model to add a face click the four points you want the face to be at the press f for face wallah and keep doing it! Don't overlap though!!!! Adding the arm Peg Won't be going into too much detail look at the screenshots. You can A box model the arms or B use a cylinder and modify it and boolean a cylinder. Now that you have the basic steps down you can pretty much predict what to do. *note: You have to apply mirror modifier and subdivision in order for the boolean to work properly if not it will A have a big crease down the center of the model or B have a weird leg. Do not press anything! except for Apply for the boolean modifier. In that case change the subdivision view of the body and the cylinder to a lower number.Ĩ. If it crashes a screen will pop up saying Blender unexpectedly quit. Now it will either crash on you or take 5 or more minutes Let it be and do something while you wait. Click it This represents the leg ( it used to be a cylinder)ħ. Click the object box and a list should appear with the word cylinder. Save Blender because it tends to crash and it does not autosave.Ħ. (This time press apply)(Order is extremely important)ģ. Re-apply the mirror modifier to the model making sure the x and clipping is on. Now we will put boolean modifier on the BODY.ġ.